With M-Learning the problem is catering for the mass amounts of different types of Mobile devices people possess. Which leaves 3 possible platforms to develop a application/learning resource in:
- Flash
- Java
- HTML
Java: Has been available on phones since before phones existed... probably, is a harder platform to develop in, is very versatile, supports 3d, bluetooth the possibilities of Java seem endless. However its biggest flaw is Microsoft hates Java, with it being a major rival to its own platform, Microsoft as a result doesn't directly support its use on Windows Mobile devises (PDAs/Mobiles). However there are a number of 3rd party applications which apparently allow you to run Java on a windows mobile device... I've not had any success doing this and as a result I'm not happy supporting this as a method for students.
HTML: Simply creating a load of offline websites could be a very simple yet effective method as it will be free! Which is the important thing, and will be highly adaptable to work on all manor of devices of all shapes and sizes. However it is a tad boring!
To summarise... I think if these upcoming projects are to have an M-Learning spin and its to a mass of students with unknown devices then I think a simple HTML interface is needed which can be down/upsized to the devices.
However if the types of devices the students are using is known then this could open up the possibilities of creating a more interesting resource, say for example the masses of Cepple PDA's where made available to the students then flash could be installed on these devices and as a result some interesting resources could be developed... Flash + Touch Screen = SCORE!
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